How to Read Issue Reports
An open GitHub issue confirms that a report exists; it does not mean every user is affected or that the suggested cause is correct. Always compare the reported Gen1Recomp version, VoxelMod version, game, device and enabled mods with your own setup.
Gen1Recomp Issues
Gen1Recomp's active issue tracker covers gameplay events, saves, input, audio, rendering and platform packages. Because individual reports change state frequently, the official Gen1Recomp issue tracker (opens in a new tab) is more useful than a copied list that can quickly become stale.
The project also documents deliberate differences from original Game Boy behavior. A modern feature or ruleset change is not necessarily a bug.
Pokemon Gold, Silver and Crystal Phase 1
Pokemon Gold, Silver and Crystal are available in Gen1Recomp 0.2.60, but the project still labels them Gen 2 Phase 1 and says the Gen 2 engine is under construction. Crystal is additionally labelled Beta in the launcher. Some behavior can remain unfinished or approximate, and not every Gen 1 mod feature applies to Gen 2. Check the current feature notes (opens in a new tab) and issue tracker when a specific event, feature or mod does not work as expected.
The v0.2 releases closed a large number of Gen 1 and Gen 2 battle, menu, save, progression, input and presentation reports. Versions 0.2.16–0.2.24 address mobile controls and orientation, selected-ROM imports, transitions, Gold battle and field behavior, Crystal import/cache problems, shader conversion and Gen 2 HUD graphics. Versions 0.2.25–0.2.40 close additional reports involving saves and raw-save conversion, online connections and trades, custom carts, mods, display timing, touch/controller input, audio, animations, events and Crystal progression. Versions 0.2.41–0.2.60 close further reports involving exported saves, frame pacing, audio speed, handheld performance, cart updates and sync, Android Gen 2 loading, Android touch controls and image export, custom skin and overlay crashes, Gen 1 menus and events, shaders, Crystal Battle Tower behavior, GSC save-import flags, Surf and Seafoam currents, RED-palette party sprites, Gen 2 screen tilt and extensive Gold, Silver and Crystal behavior, transitions, rendering and progression. Do not carry those closed reports forward as current known issues; search the live tracker using the exact game and current version instead. The launcher includes Safe Mode, an issue-reporting area and native device details to make troubleshooting clearer.
The Online launcher and PresentSync/VSync handling are newer systems and received follow-up fixes shortly after introduction. Adaptive VSync was removed from the selectable modes in v0.2.47 because it caused problems on platforms that did not support it; old saved Adaptive values now use On. A closed release issue is historical evidence of a fix, not a guarantee that every network, display, driver or device combination is problem-free.
VoxelMod Support Status
The original VoxelMod issue tracker is no longer available, and version 1.8.2 is not actively supported by its original maintainer. Historical reports involved widescreen battles, draw-distance performance, battle transitions, Android performance and sprite artifacts, but their final state cannot be checked on the removed tracker.
For current support, use the issue tracker belonging to the specific maintained fork you installed. The VoxelMod Download page links those repositories.
Performance and Mod Conflicts
VoxelMod performance can change with CPU and GPU capability, graphics drivers, resolution, draw distance, effects, thermal limits and other mods. No universal minimum specification or guaranteed frame rate is documented.
VoxelMod 1.8.2 lists ds_fp_ceiling as a conflict in its manifest. Other combinations can still cause problems, so enable and test one optional mod at a time.
Before Reporting a Problem
Record the game, exact base version, mod version, platform, device, graphics settings and other enabled mods. Search the relevant issue tracker before opening a duplicate report.
- Base-game logic, saves or input: use the official Gen1Recomp issue tracker linked above
- Voxel rendering or 3D presentation: use the issue tracker for your selected maintained voxel fork
- Setup problems: review the 3D setup guide first.